Huggy's Ship Builder
Flag
Left Wing
Left Leader
Right Wing
Right Leader
Crew
Flag
Left Wing
Left Leader
Right Wing
Right Leader
{{Bay.ship1.Stats.shipWeight}}
{{Bay.ship2.Stats.shipWeight}}
{{Bay.ship3.Stats.shipWeight}}
{{Bay.ship4.Stats.shipWeight}}
{{Bay.ship5.Stats.shipWeight}}
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Due to the increased number of retro refits this will have to be al redone, and wasn't working proper anyway!
Welcome to the page

If any cost data is wrong let me know, I think most builds are spot on but again let me know if not.

We currently have approx 35,000 unique monthly visitors! WOW! (Someone not clicking that like button!)

If you would like to help with the cost, please do but nothing silly!
If every user donated $1 a month that would raise $420,000 a year!



Work Wanted
Endorse me on hiremyfriend.io
Work wanted!

Looking for work in this field, I'm a coder not designer!
Located in North East Wales can travel Manchester/Liverpool/Crewe/Bangor Daily.

Willing to relocate for the right position.

Freelance/Contract is a possibility but would rather full time or minimum of 3 months.
Endorse me on hiremyfriend.io
Working on this bit at the mo!
Refit Mode: Instructions.


Place the hull and items that you are REPLACING into bay 1 (Flag).

Ticking the refit check box will now show how much it costs to REMOVE those items.

While in REFIT mode any other bay will ADD the REPLACEMENT costs from the ship in bay 1 to the total.


Total Damage:
{{Bay[cBay].Stats['Total Damage']| number:0}}
Total Building Damage:
{{Bay[cBay].Stats['Total Building Damage']| number:0}}
Total Wall Damage:
{{Bay[cBay].Stats['Wall Damage']| number:0}}
 
Total DPS:
{{Bay[cBay].Stats['Total DPS'] | number:0}}
Total Building DPS:
{{Bay[cBay].Stats['Total Building DPS'] | number:0}}
 
Armour:
{{Bay[cBay].Stats['Armour']}}
 
Missile Defence:
{{((1-Bay[cBay].Stats['Missile Defence'])*100) | number:0 }}% ({{(Bay[cBay].Stats['Armour']*(1/Bay[cBay].Stats['Missile Defence']) | number:0)}})
Explosive Defence:
{{((1-Bay[cBay].Stats['Explosive Defence'])*100 ) | number:0}}% ({{(Bay[cBay].Stats['Armour']*(1/Bay[cBay].Stats['Explosive Defence']) | number:0)}})
Ballistic Defence:
{{((1-Bay[cBay].Stats['Ballistic Defence'])*100) | number:0 }}% ({{(Bay[cBay].Stats['Armour']*(1/Bay[cBay].Stats['Ballistic Defence']) | number:0)}})
Concussive Defence:
{{((1-Bay[cBay].Stats['Concussive Defence'])*100) | number:0 }}% ({{(Bay[cBay].Stats['Armour']*(1/Bay[cBay].Stats['Concussive Defence']) | number:0)}})
Radioactive Defence:
{{((1-Bay[cBay].Stats['Radioactive Defence'])*100) | number:0 }}% ({{(Bay[cBay].Stats['Armour']*(1/Bay[cBay].Stats['Radioactive Defence']) | number:0)}})
Penetrative Reduction:
{{Bay[cBay].Stats['Penetrative PR'] | number:0 }}
Explosive Reduction:
{{Bay[cBay].Stats['Explosive PR'] | number:0 }}
Ballistic Reduction:
{{Bay[cBay].Stats['Ballistic PR'] | number:0 }}
Range:
{{Bay[cBay].Stats['MinRange'] +" - "+Bay[cBay].Stats['MaxRange']}}
 
Combat Speed:
{{Bay[cBay].Stats['Combat Speed'] | number:1}}
Map Speed:
{{Bay[cBay].Stats['Map Speed'] | number:1}}
Turn Speed:
{{Bay[cBay].Stats['Turn Speed']*TurnFactor() | number:1}}
 
Evade:
{{((1-Bay[cBay].Stats['Evade'])*100) | number:1}}%
Slow Resistance:
{{Bay[cBay].Stats['Slow Resistance'] |number:1}}%
Stun Resistance:
{{Bay[cBay].Stats['Stun Resistance'] |number:1}}%
Splash:
{{Bay[cBay].Stats['Splash INC']}}%
Sonar:
{{Bay[cBay].Stats['Sonar']}}
Cargo:
{{Bay[cBay].Stats['Cargo']}}
 
Surface Time:
{{Bay[cBay].Stats['Surface Time']}}
Dive Time:
{{Bay[cBay].Stats['Dive Time'] |number:1}}
Surface Ops:
{{300/(Bay[cBay].Stats['Surface Time'] + Bay[cBay].Stats['Dive Time']) |number:0}}
Visible Range:
{{Bay[cBay].Stats['Visible Range'] |number:1}}
Ballistic Reload:
{{Bay[cBay].Stats['Ballistic Reload'] +(Bay[cBay].rank*5)}}%
Penetrating Reload:
{{Bay[cBay].Stats['Penetrating Reload'] +(Bay[cBay].rank*5)}}%
Mortar Reload:
{{Bay[cBay].Stats['Mortar Reload']+(Bay[cBay].rank*5) }}%
Rocket Reload:
{{Bay[cBay].Stats['Rocket Reload'] +(Bay[cBay].rank*5)}}%
{{RougeSelect.HBonus.Notice}}
{{RougeSelect.Bonus.Notice}}

Total Damage:
{{Bay[cBay].Stats['Total Damage'] * resbat.check(field,'dam')| number:0}}
Total Building Damage:
{{Bay[cBay].Stats['Total Building Damage']* resbat.check(field,'dam')| number:0}}
Total Wall Damage:
{{Bay[cBay].Stats['Wall Damage']* resbat.check(field,'dam')| number:0}}
 
Total DPS:
{{Bay[cBay].Stats['Total DPS']* Bay[cBay].Stats['Bonus All Damage'] | number:0}}
Total Building DPS:
{{Bay[cBay].Stats['Total Building DPS'] * resbat.check(field,'dam')| number:0}}
 
Armour:
{{Bay[cBay].Stats['Armour']}}
 
Missile Defence:
{{((1-Bay[cBay].Stats['Missile Defence']) *100) *resbat.check(field,'pdef') | number:1 }}% ({{(Bay[cBay].Stats['Armour']*(1/Bay[cBay].Stats['Missile Defence']) *resbat.check(field,'pdef') | number:0)}})
Explosive Defence:
{{((1-Bay[cBay].Stats['Explosive Defence']) *100) *resbat.check(field,'edef')| number:1}}% ({{(Bay[cBay].Stats['Armour']*(1/Bay[cBay].Stats['Explosive Defence'])*resbat.check(field,'edef') | number:0)}})
Ballistic Defence:
{{((1-Bay[cBay].Stats['Ballistic Defence']) *100) *resbat.check(field,'bdef')| number:1 }}% ({{(Bay[cBay].Stats['Armour']*(1/Bay[cBay].Stats['Ballistic Defence']) *resbat.check(field,'bdef') | number:0)}})
Concussive Defence:
{{((1-Bay[cBay].Stats['Concussive Defence']) *100)*resbat.check(field,'cdef')| number:1 }}% ({{(Bay[cBay].Stats['Armour']*(1/Bay[cBay].Stats['Concussive Defence']) *resbat.check(field,'cdef')| number:0)}})
Radioactive Defence:
{{((1-Bay[cBay].Stats['Radioactive Defence']) *100)*resbat.check(field,'def') | number:1 }}% ({{(Bay[cBay].Stats['Armour']*(1/Bay[cBay].Stats['Radioactive Defence']) *resbat.check(field,'def')| number:0)}})
Penetrative Reduction:
{{Bay[cBay].Stats['Penetrative PR'] | number:0 }}
Explosive Reduction:
{{Bay[cBay].Stats['Explosive PR'] | number:0 }}
Ballistic Reduction:
{{Bay[cBay].Stats['Ballistic PR'] | number:0 }}
Range:
{{Bay[cBay].Stats['MinRange'] +" - "+Bay[cBay].Stats['MaxRange']}}
 
Combat Speed:
{{Bay[cBay].Stats['Combat Speed'] *resbat.check(field,'combat') | number:1}}
Map Speed:
{{Bay[cBay].Stats['Map Speed']+resbat.check(field,'map') | number:1}}
Turn Speed:
{{Bay[cBay].Stats['Turn Speed']*TurnFactor()*resbat.check(field,'turn') | number:1}}
 
Evade:
{{((1-Bay[cBay].Stats['Evade'])*100) | number:1}}%
Slow Resistance:
{{Bay[cBay].Stats['Slow Resistance'] |number:1}}%
Stun Resistance:
{{Bay[cBay].Stats['Stun Resistance'] |number:1}}%
Splash:
{{Bay[cBay].Stats['Splash INC']}}%
Sonar:
{{Bay[cBay].Stats['Sonar']}}
Cargo:
{{Bay[cBay].Stats['Cargo']}}
 
Surface Time:
{{Bay[cBay].Stats['Surface Time']}}
Dive Time:
{{Bay[cBay].Stats['Dive Time'] |number:1}}
Surface Ops:
{{300/(Bay[cBay].Stats['Surface Time'] + Bay[cBay].Stats['Dive Time']) |number:0}}
Visible Range:
{{Bay[cBay].Stats['Visible Range'] |number:1}}
Ballistic Reload:
{{Bay[cBay].Stats['Ballistic Reload'] +(Bay[cBay].rank*5)}}%
Penetrating Reload:
{{Bay[cBay].Stats['Penetrating Reload'] +(Bay[cBay].rank*5)}}%
Mortar Reload:
{{Bay[cBay].Stats['Mortar Reload']+(Bay[cBay].rank*5) }}%
Rocket Reload:
{{Bay[cBay].Stats['Rocket Reload'] +(Bay[cBay].rank*5)}}%

Tactical Field:

{{RougeSelect.HBonus.Notice}}
{{RougeSelect.Bonus.Notice}}
Working on this bit at the mo!

Total Damage:
{{Bay[cBay].Stats['Total Damage']*resbat.check(field,'dam')| number:0}}
Total Building Damage:
{{Bay[cBay].Stats['Total Building Damage']*resbat.check(field,'dam')| number:0}}
 
Missile Damage:
{{Bay[cBay].Stats['Penetrating Damage']*resbat.check(field,'pdam')| number:0}}
Ballistic Damage:
{{Bay[cBay].Stats['Ballistic Damage']*resbat.check(field,'bdam')| number:0}}
Explosive Damage:
{{Bay[cBay].Stats['Explosive Damage']*resbat.check(field,'edam')| number:0}}
Concussive Damage:
{{Bay[cBay].Stats['Concussive Damage']*resbat.check(field,'cdam')| number:0}}
Radioactive Damage:
{{Bay[cBay].Stats['Radioactive Damage']| number:0}}
Submerged Damage:
{{Bay[cBay].Stats['Submerged Damage']| number:0}}
Submerged Explosive Damage:
{{Bay[cBay].Stats['Submerged Explosive Damage']| number:0}}
Total DPS:
{{Bay[cBay].Stats['Total DPS'] | number:0}}
Total Building DPS:
{{Bay[cBay].Stats['Total Building DPS']*resbat.check(field,'dam')| number:0}}
 
Missile DPS:
{{Bay[cBay].Stats['Penetrating Damage DPS'] *resbat.check(field,'pdam')| number:0}}
Ballistic DPS:
{{Bay[cBay].Stats['Ballistic Damage DPS'] *resbat.check(field,'bdam')| number:0}}
Explosive DPS:
{{Bay[cBay].Stats['Explosive Damage DPS']*resbat.check(field,'edam') | number:0}}
Concussive DPS:
{{Bay[cBay].Stats['Concussive Damage DPS']*resbat.check(field,'cdam') | number:0}}
 

Tactical Field:

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Select Ship
Rank:
{{weightNow}}
Dock:
ShipYard:
{{Bay[cBay].ship.name}}
Armour
{{$index+1}}

Weapon

Weapon

Weapon
Surface

Weapon
Submerged

Special
{{$index+1}}

Tactical
{{$index+1}}

Weight {{currentShipWeight}} ({{currentShipMax}})
Reset
Build/Repair Data
 TimeOILMETALENERGYZYNTHIUM
Hull{{DisplayHullCost.Time | secToTime}}{{DisplayHullCost.Oil | number}}{{DisplayHullCost.Metal | number}}{{DisplayHullCost.Energy | number}}{{DisplayHullCost.Zynthium | number}}
Items {{DisplayItemsCost.Time | secToTime}}{{DisplayItemsCost.Oil | number}}{{DisplayItemsCost.Metal | number}}{{DisplayItemsCost.Energy | number}}{{DisplayItemsCost.Zynthium | number}}

Total {{DisplayHullCost.Time + DisplayItemsCost.Time | secToTime}}{{DisplayHullCost.Oil + DisplayItemsCost.Oil | number}}{{DisplayHullCost.Metal + DisplayItemsCost.Metal | number}}{{DisplayHullCost.Energy + DisplayItemsCost.Energy | number}}{{DisplayHullCost.Zynthium + DisplayItemsCost.Zynthium | number}}
Remove {{Ship1ItemsCost.Time*refit.cost | secToTime}}{{Ship1ItemsCost.Oil*refit.cost | number:0}}{{Ship1ItemsCost.Metal*refit.cost | number:0}}{{Ship1ItemsCost.Energy*refit.cost | number:0}}{{Ship1ItemsCost.Zynthium*refit.cost | number:0}}
Refit {{ DisplayItemsCost.Time +(Ship1ItemsCost.Time*refit.cost) | secToTime}} {{ DisplayItemsCost.Oil +(Ship1ItemsCost.Oil*refit.cost)| number:0}} {{ DisplayItemsCost.Metal +(Ship1ItemsCost.Metal*refit.cost)| number:0}} {{ DisplayItemsCost.Energy +(Ship1ItemsCost.Energy*refit.cost)| number:0}} {{ DisplayItemsCost.Zynthium +(Ship1ItemsCost.Zynthium*refit.cost)| number:0}}
Repair{{DisplayItemsCost.RTime | secToTime:0}}{{DisplayHullCost.Oil*RankFactor() + DisplayItemsCost.Oil*RankFactor() | number:0}}{{DisplayHullCost.Metal*RankFactor() + DisplayItemsCost.Metal*RankFactor() | number:0}}{{DisplayHullCost.Energy*RankFactor() + DisplayItemsCost.Energy*RankFactor() | number:0}}{{DisplayHullCost.Zynthium*RankFactor() + DisplayItemsCost.Zynthium*RankFactor() | number:0}}
 TimeOILMETALENERGYZYNTHIUM
Hull{{DisplayFleetHullCost.Time | secToTime}}{{DisplayFleetHullCost.Oil | number}}{{DisplayFleetHullCost.Metal | number}}{{DisplayFleetHullCost.Energy | number}}{{DisplayFleetHullCost.Zynthium | number}}
Items {{DisplayFleetItemsCost.Time | secToTime}}{{DisplayFleetItemsCost.Oil | number}}{{DisplayFleetItemsCost.Metal | number}}{{DisplayFleetItemsCost.Energy | number}}{{DisplayFleetItemsCost.Zynthium | number}}

Total {{DisplayFleetHullCost.Time + DisplayFleetItemsCost.Time | secToTime}}{{DisplayFleetHullCost.Oil + DisplayFleetItemsCost.Oil | number}}{{DisplayFleetHullCost.Metal + DisplayFleetItemsCost.Metal | number}}{{DisplayFleetHullCost.Energy + DisplayFleetItemsCost.Energy | number}}{{DisplayFleetHullCost.Zynthium + DisplayFleetItemsCost.Zynthium | number}}
Repair{{DisplayFleetItemsCost.RTime | secToTime:0}}{{DisplayFleetRepairCost.Oil| number:0}}{{DisplayFleetRepairCost.Metal | number:0}}{{DisplayFleetRepairCost.Energy | number:0}}{{DisplayFleetRepairCost.Zynthium | number:0}}